AI Insights · Timothy · April 2024
Top 5 Co-op Games on Android in Oceania Q1 2024
Discover the performance trends of the top 5 co-op games on Android in Oceania for Q1 2024, including their weekly downloads, revenue, and active users.
In Q1 2024, the top 5 co-op games on the Android platform in Oceania showed diverse performance trends. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Roblox
Weekly Revenue: Starting the quarter strong, weekly revenue saw a gradual decline from $174.9K in early January to $107.8K by mid-March, before rebounding to $121.9K in the final week.
Weekly Downloads: Downloads peaked mid-quarter at 17.6K in the first week of February but tapered off to around 10.1K by early March, ending with a slight uptick to 14.2K in the last week.
Weekly Active Users: Active users fluctuated, beginning at 1.1M in early January, dipping to 951K in mid-March, and then rising again to over 1M by the quarter's end.
MONOPOLY GO!
Weekly Revenue: This game saw a strong performance, with revenue peaking at $323.8K in the second week of January and maintaining a steady average around $270K to $315K throughout the quarter.
Weekly Downloads: Downloads were highest at the start of January with 11.7K, but saw a decline, reaching their lowest at 6.7K by the end of March.
Weekly Active Users: Active users held relatively steady, starting at 44.5K in early January and ending the quarter slightly lower at 40.6K.
Township
Weekly Revenue: Revenue demonstrated a consistent trend, peaking at $81.5K mid-January and finishing the quarter at $75.9K.
Weekly Downloads: Downloads fluctuated, starting at 7.6K in early January, dropping to 4.9K in early February, and concluding with a rise to 7.2K by the end of March.
Weekly Active Users: Active users remained fairly stable, starting at 36K and ending the quarter with a slight increase to 37.6K.
Paper.io 2
Weekly Revenue: Revenue for Paper.io 2 remained low and stable, ranging between $185 and $300 throughout the quarter.
Weekly Downloads: Downloads saw significant variation, beginning at 6.5K in early January, dipping to 2.9K in early February, and then peaking again at 6.3K in early March.
Weekly Active Users: Active users started at 25.9K in early January, experienced a drop to 16.4K by early February, and ended with a slight recovery to 16.5K in late March.
Among Us
Weekly Revenue: Revenue was relatively low, with the highest being $325 in mid-February and the lowest at $135 by the end of January.
Weekly Downloads: Downloads started at 6K in early January, decreased to 3.2K by early March, and ended with a rise to 3.9K in the last week.
Weekly Active Users: Active users began at 17.5K in early January, dropped significantly to 7.4K by early February, and concluded with a slight increase to 9.3K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.